Evaluation of Multilingual Ability to Use Spatial Deictic Expressions in Vision-Language Models

· Source: cs.CL updates on arXiv.org · Field: Technology & Digital — Artificial Intelligence & Machine Learning, Robotics & Autonomous Systems, Natural Language Processing · Depth: Expert, extended

Summary

Researchers developed a multilingual benchmark to evaluate vision-language models' (VLMs) ability to use spatial deictic expressions like "this" and "that" across different languages. Focusing on English, Japanese, Korean, and Chinese, the benchmark adapts the "memory game" paradigm, using 60 Blender-generated images featuring objects at three distinct distances (0.25m, 1.50m, 2.75m). Experiments with Gemma 3 (4B, 12B) and Qwen3-VL (8B, 32B) models revealed that VLMs generally fail to reproduce human-like demonstrative usage, particularly in adjusting selections based on object distance. Models often avoid distal demonstratives in languages with three options (Japanese, Korean), and performance is notably weaker in lower-resource languages like Korean. Qwen3-VL 32B showed relatively better alignment with human distributions in Japanese and Chinese.

Key takeaway

For AI Scientists and Machine Learning Engineers developing multilingual vision-language models, recognize that current models like Gemma 3 and Qwen3-VL significantly diverge from human-like spatial deictic expression usage. Your training strategies should explicitly address distance-dependent demonstrative selection, especially for languages with nuanced spatial distinctions like Japanese and Korean. Prioritize diverse, context-rich pre-training data to improve object recognition and deictic fidelity, as current models struggle to adapt demonstrative choice based on object proximity.

Key insights

Vision-language models struggle to use spatial deictic expressions like humans, especially across diverse languages and distances.

Principles

Method

A VQA task based on the "memory game" paradigm evaluates VLMs' spatial deixis by having them describe objects in Blender-generated images at varying distances.

In practice

Topics

Code references

Best for: AI Scientist, Machine Learning Engineer, NLP Engineer

Related on AIssential

Open in AIssential →

Editorial summary, takeaway, and curation by AIssential. Original article published by cs.CL updates on arXiv.org.