PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

· Source: cs.CV updates on arXiv.org · Field: Technology & Digital — Artificial Intelligence & Machine Learning, Robotics & Autonomous Systems, Gaming & Interactive Media · Depth: Expert, extended

Summary

PhysX-Omni is a unified framework for generating simulation-ready physical 3D assets, encompassing rigid, deformable, and articulated objects. Developed by S-Lab, Nanyang Technological University and ACE Robotics, it addresses limitations of prior methods by introducing a novel geometry representation tailored for Vision-Language Models, directly encoding high-resolution 3D structures without compression. The framework also includes PhysXVerse, the first general simulation-ready 3D dataset with over 8.7K assets across 2.9K indoor and outdoor categories, and PhysX-Bench, a new benchmark evaluating six key attributes: geometry, absolute scale, material, affordance, kinematics, and description. Extensive experiments show PhysX-Omni achieves superior performance, with a PSNR of 21.52, Chamfer Distance of 2.95, and F-score of 91.28 on PhysXVerse, and significantly reduced absolute scale errors (2.79). It also supports applications in robotic policy learning and scene generation.

Key takeaway

For robotics engineers and embodied AI developers building simulation environments, PhysX-Omni provides a powerful capability to generate diverse, physically accurate 3D assets. You can now directly integrate rigid, deformable, and articulated objects into your simulators, significantly reducing manual asset creation costs. This framework enables more realistic training scenarios and accelerates the development of robust robotic policies. Consider utilizing PhysX-Omni to enhance your simulation-based research and development.

Key insights

PhysX-Omni unifies simulation-ready 3D asset generation for diverse object types using a novel VLM-tailored geometry representation and comprehensive evaluation.

Principles

Method

PhysX-Omni uses a VLM-based coarse-to-fine global-to-local paradigm. It employs a template-based Run-Length Encoding (RLE) to directly model high-resolution 3D geometry, avoiding segmentation and enabling high-fidelity mesh generation with existing voxel decoders.

In practice

Topics

Best for: Research Scientist, AI Scientist, Machine Learning Engineer, Robotics Engineer

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Editorial summary, takeaway, and curation by AIssential. Original article published by cs.CV updates on arXiv.org.