Group-of-Latents: Perceptual Video Compression at Extreme Bitrates via Masked Latent Generative Modeling

· Source: Computer Vision and Pattern Recognition · Field: Technology & Digital — Artificial Intelligence & Machine Learning, Emerging Technologies & Innovation · Depth: Expert, quick

Summary

Group-of-Latents (GoL) is a novel generative framework for perceptual video compression, specifically designed for extremely low bitrates, such as below 0.005 bpp. This method addresses the underexplored challenge of optimizing perceptual quality under severe coding resource constraints, a limitation of traditional transformation and quantization algorithms. GoL incorporates pre-trained Diffusion Transformer (DiT) priors and introduces a flexible strategy within a causal tokenizer's latent space, partitioning the latent stream into intra $I$-latents and inter $P$-latents. A Deep Compression Module (I-DCM) encodes key $I$-latents to establish perceptual anchors with minimal overhead. Subsequently, a DiT-based Unified Latent Denoising Module (U-LDM) refines intra-frame textures and synthesizes $P$-latents from noise, reconstructing temporal dynamics without additional bitrate cost. Experiments show GoL achieves high perceptual fidelity, rich spatial details, and robust temporal consistency at these extreme bitrates.

Key takeaway

For Computer Vision Engineers developing systems requiring extreme-low-bitrate video compression, Group-of-Latents (GoL) offers a significant advancement. If your applications demand high perceptual quality below 0.005 bpp, you should explore this generative framework. It enables robust temporal consistency and rich spatial details, fundamentally changing how you might approach video encoding for bandwidth-constrained environments or efficient storage.

Key insights

GoL uses DiT priors for extreme-low-bitrate perceptual video compression, partitioning latents for efficient reconstruction.

Principles

Method

GoL partitions latent streams into intra $I$-latents and inter $P$-latents. An I-DCM encodes $I$-latents, while a DiT-based U-LDM refines textures and synthesizes $P$-latents from noise for temporal reconstruction.

In practice

Topics

Best for: Research Scientist, AI Scientist, Machine Learning Engineer, Computer Vision Engineer

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Editorial summary, takeaway, and curation by AIssential. Original article published by Computer Vision and Pattern Recognition.