WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

· Source: cs.CV updates on arXiv.org · Field: Technology & Digital — Robotics & Autonomous Systems, Artificial Intelligence & Machine Learning · Depth: Expert, extended

Summary

WristMimic introduces a novel wrist-guided whole-body control framework for retargeting human-object interaction demonstrations to physics-based simulations. This framework explicitly separates contact-free body motion, guided by kinematic pose targets, from contact-rich hand manipulation, which learns grasping behaviors from object tracking and contact outcomes without direct finger pose supervision. The core insight is that the wrist acts as a natural bridge, being largely contact-free for kinematic tracking while determining global hand configuration and grasp affordances. Experiments on 40 diverse interaction sequences from ParaHome and OMOMO datasets show WristMimic matches or surpasses methods using full finger pose supervision, reducing object position and rotation errors by nearly half on OMOMO. It also enables finger-agnostic retargeting across different hand embodiments, demonstrating robust performance with varying hand sizes and joint limits.

Key takeaway

For Robotics Engineers developing physics-based humanoid control for complex manipulation tasks, WristMimic's approach offers a compelling alternative to dense finger supervision. You should consider prioritizing precise wrist guidance and object-centric rewards over direct finger kinematic tracking, especially for tasks requiring robust grasping across varied hand morphologies. This strategy can simplify data requirements and improve manipulation stability, allowing finger behaviors to emerge naturally from interaction dynamics.

Key insights

The wrist serves as a critical, contact-free bridge for decoupling whole-body kinematic control from contact-rich, object-driven finger manipulation.

Principles

Method

Train a policy network using PPO to reproduce human-object interaction. Kinematic pose targets guide contact-free body and wrist joints, while finger joints learn from object motion and contact outcomes, supported by wrist-specific reset constraints and reward modulation within a contact window.

In practice

Topics

Best for: Research Scientist, AI Scientist, Robotics Engineer, Machine Learning Engineer

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Editorial summary, takeaway, and curation by AIssential. Original article published by cs.CV updates on arXiv.org.