Sirius Game closes €1.3M round to expand game-based learning
Summary
Edtech startup Sirius Game secured €1.3 million in a funding round led by Cassa Depositi e Preposti, with participation from Trentino Invest, Ultra VC, 28Digital, and Add Value. Announced on June 15, 2026, this capital will strengthen the company's structure and accelerate growth in technology development, Italian and international education systems, and corporate training. Sirius Game also launched JOY, a new educational product for primary schools, developed in collaboration with Il Gruppo Editoriale La Scuola and the Free University of Bozen-Bolzano. The company's game-based learning model, founded by Laura Cesaro, aims to make learning more engaging, effective, and lasting by using challenges and interactive activities to develop transversal skills like critical thinking and digital awareness, applicable across both educational and corporate contexts.
Key takeaway
For investors evaluating edtech opportunities, Sirius Game's successful €1.3 million funding round and expansion plans highlight the growing market for scientifically-backed game-based learning. You should consider how companies integrating engaging, effective, and lasting educational models, like JOY for primary schools, are attracting significant capital and addressing critical learning challenges. Focus on ventures demonstrating clear product-market fit and a strategy for international growth in both education and corporate training.
Key insights
Game-based learning, grounded in scientific evidence, enhances engagement and effectiveness by fostering active participation and transversal skill development.
Principles
- Learning effectiveness increases with active engagement.
- Game-based models develop transversal skills.
- Scientific evidence strengthens educational approaches.
Method
Learning is structured through challenges, missions, and interactive activities, enabling active participation and skill development.
In practice
- Implement interactive activities for skill development.
- Integrate game mechanics into training modules.
- Collaborate with educational institutions for product development.
Topics
- Edtech Funding
- Game-Based Learning
- Corporate Training
- Primary Education
- Skill Development
- International Expansion
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Editorial summary, takeaway, and curation by AIssential. Original article published by Tech.eu - Tech.eu.