Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation

· Source: cs.AI updates on arXiv.org · Field: Technology & Digital — Artificial Intelligence & Machine Learning, Gaming & Interactive Media · Depth: Expert, extended

Summary

Multiverse is a language-conditioned multi-game level generator that enables cross-game level blending through textual specifications. The model learns a shared latent space that aligns textual instructions with level structures across different game domains, utilizing a threshold-based multi-positive contrastive supervision to link semantically related levels. This approach allows language to guide the preservation of structural characteristics when combining content from games like "The Legend of Zelda", "Dungeon", "Lode Runner", and "Super Mario Bros.", facilitating controllable blending via latent interpolation and zero-shot generation from compositional textual prompts. Experiments demonstrate that Multiverse supports controllable cross-game level blending, significantly improves blending quality within the same game genre, and provides a unified representation for language-conditioned multi-game content generation, with only a 4.4% performance drop compared to single-game models.

Key takeaway

For AI Scientists and Machine Learning Engineers developing procedural content generation systems, Multiverse demonstrates a robust method for unifying multi-game level generation and blending. You should consider implementing a shared latent space with language conditioning and multi-positive contrastive learning to enable more flexible and controllable content creation across diverse game genres. This approach can reduce development overhead by allowing a single model to handle multiple domains and facilitate novel hybrid level designs.

Key insights

Multiverse unifies multi-game level generation and cross-game blending through a shared, language-conditioned latent space.

Principles

Method

Multiverse uses a CNN-based residual map encoder and a frozen CLIP ViT-B/32 text encoder to project levels and instructions into a 128-dimensional shared latent space, then a conditional VQ-VAE generates levels.

In practice

Topics

Code references

Best for: AI Scientist, Machine Learning Engineer, Research Scientist

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Editorial summary, takeaway, and curation by AIssential. Original article published by cs.AI updates on arXiv.org.