If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

· Source: cs.AI updates on arXiv.org · Field: Technology & Digital — Artificial Intelligence & Machine Learning · Depth: Expert, quick

Summary

A paper submitted to arXiv on May 29, 2026, and revised on June 11, 2026, challenges the common practice of attributing generalized anthropomorphic qualities like morality or understanding to large language models (LLMs). Adrian de Wynter argues that such conclusions might be incorrect, demonstrating that any sufficiently powerful computational substrate, including a simple neural network trained on Age of Empires II, could exhibit similar perceived attributes. The work posits that the interpretation of LLM behavior changes with the substrate, making empirically-grounded discussions on these attributes dependent on explicit measurement criteria. It proposes a "null" assumption, advocating for LLM non-uniqueness in experimental setups to avoid circular or uninformative conclusions.

Key takeaway

For Research Scientists evaluating LLM capabilities, you should critically examine claims of anthropomorphic attributes in LLMs, recognizing their potential non-uniqueness across different computational substrates. Adopt a "null" assumption of non-uniqueness and establish explicit measurement criteria for any perceived human-like traits. This approach helps avoid circular or uninformative conclusions in your research and development efforts.

Key insights

Human-like attributes ascribed to LLMs are empirically non-unique and their interpretation depends on the underlying substrate.

Principles

Method

Build and train a simple neural network on Age of Empires II. Propose a "null" assumption of LLM non-uniqueness for experiments.

In practice

Topics

Best for: AI Scientist, Research Scientist, AI Ethicist

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Editorial summary, takeaway, and curation by AIssential. Original article published by cs.AI updates on arXiv.org.