Disney Characters Coming to Life at NVIDIA GTC 2026
Summary
Disney is employing physical AI, specifically the open-source, GPU-accelerated Newton framework and its proprietary Kamino solver, to develop artist-centric reinforcement learning for robotic characters. This initiative focuses on training motion diffusion models and policies to achieve expressive motion, pushing the boundaries of hardware capabilities. Additionally, the project integrates onboard perception for autonomous navigation, enabling unique and engaging guest interactions through authentic character movements. Moritz Baecher will present these advancements at NVIDIA GTC on Tuesday, March 17, at 9:00 AM PT, detailing how physical AI accelerates the transition of animated characters into real-world robotic forms within months.
Key takeaway
For robotics engineers developing interactive character systems, you should investigate integrating artist-centric reinforcement learning frameworks like Newton and Kamino. Focusing on motion diffusion models and onboard perception can significantly enhance expressive motion and autonomous interaction capabilities, accelerating deployment timelines for complex robotic characters.
Key insights
Disney uses physical AI, Newton, and Kamino to create expressive, autonomous robotic characters.
Principles
- Artist-centric reinforcement learning is key.
- Push hardware limits for expressive motion.
Method
Combines open-source Newton framework with Disney's Kamino solver for reinforcement learning, trains motion diffusion models, and integrates onboard perception for autonomy.
In practice
- Utilize GPU-accelerated frameworks.
- Develop motion diffusion models.
- Implement onboard perception for navigation.
Topics
- Physical AI
- Reinforcement Learning
- Motion Diffusion Models
- Robotic Characters
- Autonomous Navigation
Best for: Machine Learning Engineer, Computer Vision Engineer, AI Scientist, AI Engineer, Robotics Engineer, Creative Technologist
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Editorial summary, takeaway, and curation by AIssential. Original article published by NVIDIA.