The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

· Source: stat.ML updates on arXiv.org · Field: Technology & Digital — Artificial Intelligence & Machine Learning · Depth: Expert, quick

Summary

A new study addresses the challenge of last-iterate convergence for uncoupled learning algorithms in zero-sum matrix games, specifically when players receive only bandit feedback. While previous work in this setting achieved an exploitability gap bound of O(T^{-1/8}), this research demonstrates that ensuring policy profile convergence to a Nash equilibrium for uncoupled algorithms inherently limits performance, yielding a best attainable rate of Ω(T^{-1/4}). This contrasts with the Ω(T^{-1/2}) rate typically observed for average iterate convergence. The authors propose two novel algorithms that achieve this optimal Ω(T^{-1/4}) rate, up to constant and logarithmic factors. One algorithm balances exploration and exploitation, while the other uses a regularization technique based on a two-step mirror descent approach.

Key takeaway

For research scientists developing multi-agent learning systems in competitive environments, you should be aware that achieving last-iterate convergence in uncoupled zero-sum games with bandit feedback is fundamentally harder, with a slower optimal rate of Ω(T^{-1/4}) compared to average iterate convergence. Consider implementing the proposed algorithms, which leverage exploration-exploitation trade-offs or two-step mirror descent, to achieve this optimal performance in your models.

Key insights

Uncoupled learning in zero-sum games with bandit feedback has an optimal last-iterate convergence rate of Ω(T^{-1/4}).

Principles

Method

The proposed algorithms achieve optimal convergence rates using either an exploration-exploitation trade-off or a two-step mirror descent with regularization.

In practice

Topics

Best for: Research Scientist, AI Scientist, Machine Learning Engineer

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Editorial summary, takeaway, and curation by AIssential. Original article published by stat.ML updates on arXiv.org.