BodyReLux: Temporally Consistent Full-Body Video Relighting

· Source: cs.CV updates on arXiv.org · Field: Technology & Digital — Artificial Intelligence & Machine Learning, Gaming & Interactive Media · Depth: Expert, extended

Summary

BodyReLux is a novel, subject-specific video diffusion-based framework designed for temporally consistent full-body human performance relighting. It leverages a hybrid dataset, combining traditional static One-Light-at-a-Time (OLAT) captures with a new dynamic bi-packed performance capture method that rapidly interleaves two smoothly varying lighting sequences above the human flicker-fusion threshold, ensuring subject comfort. The model, finetuned from a pretrained text-to-video diffusion model (WAN2.2 5B), introduces OLAToken for accurate lighting control, representing each light source as a token, and uses masked attention for dynamic lighting. This approach achieves photorealistic, robust, and temporally consistent relighting for various framings, resolutions, and frame lengths, including casually captured videos, and generalizes well to in-the-wild scenarios. Training involved 8 NVIDIA A100 GPUs for 100K iterations over approximately 3 days.

Key takeaway

For creative technologists and post-production supervisors aiming to enhance human performance videos, BodyReLux offers a powerful solution to decouple lighting from capture constraints. You can achieve photorealistic, temporally consistent relighting of full-body performances, even with dynamic lighting changes, significantly reducing on-set lighting complexities. Consider integrating this diffusion-based approach to iterate on lighting designs in post-production, transforming artistic storytelling possibilities and potentially saving substantial production time and resources.

Key insights

BodyReLux enables photorealistic, temporally consistent full-body video relighting using a hybrid data capture and diffusion model with tokenized lighting control.

Principles

Method

The method involves capturing static OLAT and dynamic bi-packed video data in an LED Sphere, preprocessing to create pixel-aligned video pairs, and finetuning a WAN2.2 5B video diffusion model with OLAToken and dynamic lighting attention for video-to-video relighting.

In practice

Topics

Code references

Best for: Research Scientist, AI Scientist, Computer Vision Engineer, Creative Technologist

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Editorial summary, takeaway, and curation by AIssential. Original article published by cs.CV updates on arXiv.org.