GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction
Summary
GroupAffect-4 is a new multimodal dataset designed to analyze affect in co-located four-person groups, addressing the fragmentation in existing affective computing and social signal processing corpora. It comprises data from 40 participants organized into 10 four-person groups, each completing four distinct collaborative tasks: information pooling, negotiation, idea generation, and a public-goods game. Participants were instrumented with wrist-worn physiology sensors, eye-tracking glasses, and close-talk microphones. The dataset integrates continuous affect self-reports, post-task questionnaires, task outcomes, and Big-Five personality scores, all time-aligned. It boasts high data quality, covering over 91% of expected physiology windows and 98% of eye-tracking windows, with a confirmed affective manipulation check. GroupAffect-4 defines fifteen benchmarkable targets across within-person state, between-person traits, and group dynamics, and includes leave-one-group-out feasibility baselines. The dataset is publicly available with a BIDS-inspired structure, Croissant metadata, and open processing scripts.
Key takeaway
For research scientists investigating human interaction or group affect, GroupAffect-4 offers an unprecedented multimodal resource to overcome data fragmentation. You can utilize its time-aligned physiological, eye-tracking, audio, and self-report data from four-person groups to develop and benchmark models for within-person states, between-person traits, and group dynamics. This dataset enables more holistic and ecologically valid studies of collaborative behavior.
Key insights
The GroupAffect-4 dataset integrates diverse multimodal data to enable comprehensive analysis of affect in co-located four-person group interactions.
Principles
- Multimodal data captures complex group dynamics.
- Time-alignment is crucial for integrated analysis.
- Ecologically varied tasks enhance dataset utility.
Method
Participants in 4-person groups complete varied tasks while instrumented with physiology sensors, eye-trackers, and microphones, with data time-aligned to self-reports and personality scores.
In practice
- Analyze within-person states and group dynamics.
- Benchmark models on 15 defined targets.
- Utilize open processing scripts for data.
Topics
- GroupAffect-4
- Multimodal Datasets
- Affective Computing
- Group Dynamics
- Eye Tracking
- Physiological Sensing
Code references
Best for: AI Scientist, Research Scientist
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Editorial summary, takeaway, and curation by AIssential. Original article published by Artificial Intelligence.