On Games -- and Play | ARC Prize @ MIT

· Source: ARC Prize · Field: Science & Research — Social Sciences & Behavioral Studies, Artificial Intelligence & Machine Learning · Depth: Expert, medium

Summary

Laura Schulz, a professor at MIT's Brain and Cognitive Sciences Department, challenges the prevailing notion that efficiently acquiring new skills, often studied through games, is the most distinctive feature of human intelligence. Drawing on 20 years of research into play, Schulz highlights the fundamental difference between goal-directed, efficient actions in games and the often inefficient, self-generated, and exploratory nature of play in children. She presents examples where children deliberately engage in costly, non-goal-oriented actions, even inventing new tools or re-defining objectives, which computational models of learning struggle to capture. Schulz argues that while games are valuable for understanding learning, they risk overlooking the uniquely human capacity to invent arbitrary problems and objective functions for no immediate external reward, suggesting this creative problem-generation is the true core of human learning.

Key takeaway

For AI scientists and research scientists developing models of intelligence, you should consider shifting focus from optimizing for predefined objective functions to exploring mechanisms for generating novel problems and goals. Your models could benefit from incorporating the capacity for self-initiated, seemingly inefficient exploration, as this creative problem-setting, rather than just efficient problem-solving, may be central to advanced cognitive capabilities and robust learning systems.

Key insights

Human intelligence is uniquely defined by the capacity to invent arbitrary problems and objective functions, not just efficient skill acquisition.

Principles

Method

Schulz's research method involves observing children's spontaneous play behaviors in open-ended environments, contrasting them with goal-directed tasks to highlight the distinction between efficient action and exploratory, self-motivated activity.

In practice

Topics

Best for: AI Scientist, Research Scientist

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Editorial summary, takeaway, and curation by AIssential. Original article published by ARC Prize.